Spy fall
Timer
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Rules
- Agents: You all know the secret location. Work together to find the Spy without revealing too much.
- Spy: You don't know the location. Blend in, gather clues, and guess it before being caught.
- The game lasts about 8 minutes (use a timer if you want).
- Any player may start by asking someone a question. After that, players keep asking questions freely.
- Agents: Ask smart but vague questions to show you know the location without giving it away.
- Spy: Pretend you know the location! Use others' answers to build your cover.
- Agents win by unanimously accusing the Spy. If they accuse wrong, the Spy wins.
- The Spy can end the game anytime by guessing the location. If correct, the Spy wins; if wrong, Agents win.
- If the timer runs out, players must vote on who they think is the Spy. If the Spy is voted out, Agents win; otherwise, the Spy wins.